Updates
update/April 22, 2026

Backstage Days In Development

Backstage Days is a psychological narrative game in Godot about a band slowly falling apart. No rhythm mechanics just dialogue, instability, and a rot-score system that mutates the world around you.

Games

Backstage Days

The current active game project is Backstage Days a narrative-driven experience built in Godot centered on Fourth Room, a loosely-formed band with no direction and a lot of unresolved tension.

This isn't a rhythm game. The interaction is dialogue-based, with short contextual minigames that reflect character psychology assembling fragmented lyrics, resolving rehearsal conflicts, reconstructing distorted memories.

Core Systems

Rot-score tracking Characters accumulate emotional instability over time. Scenes dynamically mutate based on the player's accumulated behavior, not just the last choice made.

Unstable dialogue Options may shift, disappear, or change meaning as the game progresses. The player isn't always given clean reads on what their choices mean.

Dynamic presentation Godot handles visual distortion, scene control, and audio feedback that reflects the state of the group. Later acts get progressively less stable.

Where It Came From

Backstage Days evolved directly from Dissonance, a HaxeFlixel hybrid that tried to mix rhythm gameplay with VN narrative. That project was discontinued after the rhythm systems started working against the story. The current direction drops performance mechanics entirely and focuses on interpretation and emotional instability.

Current State

Early development building the dialogue engine, state management, and minigame framework in Godot. No release timeline yet.